Draw a zone, then open the specialisations tab, choose the one you want, and click on your newly drawn district. Then, once you’ve chosen your spots, open the Districts tool.
Turn on the Natural Resources overlay to see where the deposits are on your map. That’s especially true of the oil fields – huge blazes are routine. That means you don’t need to worry too much about services although you’ll want plenty of fire coverage. There’s not a ton of financial benefit to it.īy the way, specialised industries only have a single level – the buildings don’t and can’t upgrade. It’s a shame to lose the rigs from your skyline so quickly. Oil and ore consume the resources underneath almost in real-time.
If you’re going for an industrial city, I think it’s OK to use the Unlimited Oil and Ore mod that you’ll find by default in the Content Manager. The specialisations don’t unlock at the same time, and oil takes quite a while to appear. You can’t set it all up immediately, though. You’ll also need all four of the natural resources within reach. To set up a complete supply chain, you’ll need six types of zone: one of each of the specialised industries, generic industry, and commercial areas. Yep, I made this all by myself in PowerPont. Or, if you like, you could set yourself up an exporting powerhouse supplying the world. That means you can easily build a city however you like: you could do no industry whatsoever, and have your shops just import everything they need. Whatever you don’t produce within the city is imported, and whatever excess you have gets exported. It’s possible to fulfil all of those steps yourself, some of them, or just the final one where the product is sold.
After that, it gets turned into a finished product (generic industry), before being delivered to a commercial building, where one of your cims buys it. There are four steps: first, a raw material is extracted, then it’s processed (I call them extractors and processors in this article). So logs produced by your forestry buildings can end up being sold by your shops, having gone through a few steps of refinement.
The game models the movement of goods from one place to another, rather than simulating it in an abstract way.
In Cities: Skylines, there is a real supply chain. But the commercial zone should be next to residential.Compatibility: This article talks about zoned industries in the game and doesn’t cover the supply chain added with the Industries DLC. Otherwise, residents will experience increased pollution and noise. Industrial area should be away from residential. Better to build more agricultural the industrial areas and a little forest industrial zones. Environmental contamination is too great. Judging by the photos you have traffic through the prom area at all no.īut the zone with the usual industry, I would not build in such quantities. Through the industrial zone should be at least a little public transport like bus or at least one taxi stand. It is not necessary to build industrial area away from the city, with the exception of oil production and ore mining. The industrial zone should not be too far from the main residential area, but not too close. Industrial area should be easily accessible for freight transport and as direct connected with the highway to neighboring cities and it is desirable to build a freight terminal railroad near the prom area, it is especially for such areas is important.